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Ocular Max Remix RMX-01 Jaguar

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Mastermind Creations, under the guise of Masterpiece-focused Ocular Max branding, have introduced a sub-line into that sub-line! The Remix line begins with RMX-01 Jaguar, a figure that homages the Generation 1 Decepticon cassette Ravage. Now why bother launching a line with something already covered by the official TakaraTomy Masterpiece collection? For a start, not everyone seems to share my high opinion of MP Ravage, it's true to say some actually dislike the figure thoroughly. While the MP Ravage is scaled to a micro cassette like the original G1 rendition and fits inside MP Soundwave's chest, Ocular Max believed that it was too small in kitty mode. Their reasons for developing this product are for a better experience in transformation and posing, as well as scaling with other associated Masterpiece figures like Soundwave in jaguar mode. For the moment, this has been offered as a Planet Steel Express exclusive.






Ocular Max have gone to pains in order to communicate the die cast metal content of their products (I wonder if "Metal Position" would have been a more appropriate touch on a cassette sleeve) and they are of course eager to see if collectors will pay a premium for the most expensive materials to be used in the construction of products such as this. It is as yet undecided whether or not the second non-exclusive run of RMX-01 Jaguar will have the same die cast content or be all plastic. Remix Jaguar comes packaged in the extremely classy compact cassette box that our generation will remember fondly, and is not entirely unlike the original Micro Change Series Jaguar cassette packaging either. 



The cassette sleeve that comes with Remix Jaguar contains transformation instructions with photography credited to U.NEM Studios. I do like how Ocular Max have been crediting community members like Paik4Life, U.NEM Studios and Chogoking for contributing to their products, although that list is not always exhaustive. There is also a nice collector's card and a warning sheet that describes how to separate parts of the cassette so as not to cause damage, damage to parts that Ocular Max will not be providing replacements for.


I was immediately struck by how heavy this compact cassette-scaled alt mode for Remix Jaguar was, a definite "whoa" moment, so there's a fair amount of die cast there in the silver kitty legs and the central silver innards. Like Masterpiece Laserbeak/Buzzsaw/Ravage/Ratbat cassettes, Ocular Max have incorporated the signature Ravage weapons into Jaguar's cassette mode, but the chrome on one of mine was chipped. Jaguar also does not have the G1 Ravage tape markings and design, you have to make do with what amounts to a mostly plain black cassette with silver highlights around 3 of the edges. I do love that he has the teeth in the tape spools and the correct general shape and outline of a compact cassette, but he lacks all of the paint detailing because the key priority here with RMX-01 is kitty mode, a cartoon-accurate Ravage which did not show off tape detailing on screen. Apparently he does fit in a Walkman or a cassette player, but it's an extremely tight squeeze and damage can be caused on removal. 





The transformation of Ocular Max Remix Jaguar is extremely interesting. I got all into a mess the first time through but after a few trips back and forth, it's committed to memory and fully sussed. There is one particular step that stands out above the rest. When rotating the two halves of Jaguar's upper body downwards, you have to simultaneously rotate the neck halves in the opposite direction while pulling the beast head outwards. It's just lovely when it goes to plan and everything folds into place. On occasion, one of the rear legs or the shoulders will pop off their ball joint during rotation in transformation, which can be annoying and interrupt the fluidity Ocular Max have worked hard to imbue this figure with. With the shoulder popping off, once a forum member informed me that the C-clip had a thin side and could have been assembled upside down, I fixed it and the shoulder stopped popping off! I was also really worried about those 4 thin panels that cover the bottom of the cassette mode and then end up on the inside and outside of the upper beast body, not because they are dangerously thin and made of weak plastic, just that if you don;t know what you are doing they could end up in the wrong place and tangled up mid-transformation. While I was able to figure out the transformation, I do thoroughly recommend using the instructions to avoid any damage first time through, and pay attention to the warning slip regarding the clipping/unclipping of the sides of the cassette (where front and rear legs connect in cassette mode).




So that's the transformation, one of the key selling features of Jaguar, or so Ocular Max hope. I do enjoy it, it is repeatable and something interesting. It helps elevate Jaguar a bit, so that it's not just a posable Ravage in scale with Masterpiece toys in beast mode and a novelty 1:1 scale compact cassette alternate mode. Both directions of transformation have individual challenges but it's a healthy level of complexity that ends up being an enjoyable puzzle. Once in beast mode, Jaguar is very screen accurate and initially quite strange thanks to its increased size over MP Ravage.


Posability is another advertised selling point for this figure, and it certainly is impressive how sleek and natural looking his beast poses are. There are some limitations that get in the way of a fully posable and expressive Masterpiece-style Ravage, though. For a start, there isn't much sideways or upwards action in the neck, just the downward glances are well covered by the articulation. The front legs can angle outwards thanks to the ball joint, but that direction is limited for the rear legs. Both sets of legs can spread to about 45 degrees, helping Jaguar get closer to the ground and achieve a wide stance, but the lack of outward rotation on the rear legs hinders how natural such a pose can look. There is good movement in the paws themselves but even though the rear ones are on ball joints, they will pop out beyond a certain limit. That said, some very convincing feline crouches and pre-pounces are possible. He can even stand on his hind legs when balanced properly! The opening jaw adds a remarkable amount of expressiveness and accuracy to this mode.



It's interesting to compare Ocular Max Jaguar to Studio OX Ravage illustrations such as the coloured and lineart images above provided by GanguStars. I see a lot of similarities there, not surprising when you remember that ocular Max have made no secret of bringing back the OX style int heir products, but then the various G1 representations of Ravage have not varied all that much.





Where this figure truly shines, and probably as Ocular Max intended, is in display with other Masterpiece Transformers and 3rd Party Masterpiece-scaled figures. Recreating scenes from various episodes - especially the 3-part More Than Meets The Eye/Arrival From Cybertron pilot - is going to be common for owners of RMX-01 Jaguar. In terms of accuracy, he seems to be a cross between the G1 toy's box artwork (originally the Takara Micro Change Series artwork for the pre-G1 version) and the on-screen Ravage.






A fair number of people do not see Ocular Max Remix Jaguar as a collection necessity. The fact that he won't fit into Masterpiece Soundwave's chest seems to have turned people off, but if he was ever going to scale properly with the robots as Ocular Max intended, this was always going to be an impossibility. Surely one can just use MP Ravage for that? A Ravage that fits in MP Soundwave's chest as an accurately scaled micro cassette that also scales appropriately with the robot mode Masterpiece figures is a physical impossibility based on where we are right now. Maybe a micro cassette-scaled Ocular Max Jaguar would be ideal in terms of looks and complexity, but again I can only imagine how fiddly things would be at that size.





He may not fit in Soundwave's chest, but posed next to him it does start to make a lot of sense and looks the business. The size, curves and decent array of natural looking idle feline stances, or pre-attack stances mean that one can achieve a sweet selection of owner & kitty display options. Admittedly a lot of this is down to the posability and excellence of Masterpiece Soundwave, but Jaguar has to pull his weight in a way that maybe MP Ravage could not in direct interaction with Soundwave.



Ocular Max have teased silhouettes of the Rumble/Frenzy mould and also Laserbeak/Buzzsaw, meaning that should this experimental Remix line continue, we could conceivably have all of Soundwave's minions "in correct scale" with other MP robots. As a standalone figure Jaguar is good fun to transform and if nothing else he's the best looking Ravage figure we have, one that approaches believable levels as a mechanical feline better than much of the official stuff we have received. I'm actually a fan of Masterpiece Ravage and didn't particularly feel that it needed replacing, but one week with Ocular Max Jaguar, its addictive transformation and - most importantly - his interactivity with MP Soundwave's robot mode, and I am very much on board with Jaguar and the rest. Having said that, I don't feel there is a lot wrong with MP Laserbeak's scale in either mode, such is the paradox of trying to nail the scale of all modes on such a defined class of figure in each configuration and keep them as a uniformly displayable interacting set. 

As much as I like it, Jaguar is not a perfect toy, the popping off of limbs can be irritating and I did wince at how the plastic seemed to be flexing when I was snapping the shoulder back onto the ball joint - however this issue was eliminated when I attached the C-clip on the shoulder correctly with thin side up. There's also the possibility of chipping chrome, but I think mine was just that way out of the box. Nothing I've done during transformation would exacerbate that situation so you'll more than likely be fine there. As long as you follow the warning, you should stay on the right side of that clipping issue for cassette mode and not damage the plastic ridge on the rear calves. If you cannot get over the fact that he won't fit into Soundwave's chest, or buy into the notion that this figure's primary role is to improve the appearance of a Masterpiece robot mode display - with the inclusion of a novel and classy alt mode together with a fun transformation - then not a lot will convince you to make the purchase. Except maybe my last two images...



All the best
Maz








Masterpiece MP-28 Hot Rodimus - Full Size Gallery

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Last night I uploaded the review/article on Masterpiece MP-28 Hot Rodimus pre-release sample to TFSource blog who were also kind enough to source the sample for me in the first place. For those who want just the images at full size and don;t fancy the 3000 words chucked between them, here's the full uninterrupted gallery. Enjoy!

















































All the best
Maz



MP-11 Starscream - Bayverse Style by Steve Phiakkou

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What a treat! Tonight I got the chance to photograph this utterly spellbinding Movieverse-style MP-11 Masterpiece Starscream custom by good mate Steve Phiakkou. Using Acid Storm as a base and employing Fans Want It upgrades for the leader class movie Starscream, Steve has created this gorgeous, competition-winning custom. Enjoy the pics!















All the best
Maz


1988 Autobot Headmasters - Gallery

Ocular Max PS-01A Sphinx Alternative

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Ocular Max - otherwise known as the Masterpiece-mimicking arm of Mastermind Creations (MMC) - opened their account with the very well-received PS-01 Sphinx late in 2015. Sphinx was their take on a Masterpiece Mirage using what they believed to be top quality materials like diecast metal, rubber tyres and so on. They also make no attempt to hide their influence from Studio Ox's well-established style for Transformers art, or homages to the original Generation 1 Transformers packaging features. Well, Sphinx was a sell-out and Ocular Max have re-issued it, after a fashion, as PS-01A Sphinx Alternative. It is a lighter blue version, more accurate to the actual #26 Equipe Gitanes Ligier JS11 Formula 1 car from 1979 driven by Jacques Laffitte on which G1 Mirage and its Diaclone predecessor were based.





PS-01A Sphinx Alternative, as mentioned above, is a lighter blue compared to the PS-01 Sphinx's cartoon-based dark blue. Alternative also does not come with the parachute, and only has one extra smiley face. The instructions, holographic (half) driver and collector's card are still there, but the packaging is also altered from the original Sphinx package which previously had Masterpiece Autobot car box proportions.



The Sphinx Alternative packaging seems to me an amalgamation of styles, taking proportions and overall design from the vintage Takara Diaclone Ligier car robot box (you can see the Finnish Diaclone example above), but still retaining the Transformers-like grid pattern background and "Perfection Series" logo, made to look like the vintage Takara Transformers "Fight! Super Robot Life Form Transform" logo. I love it, there's a lot of nodding going on there, much like with DX9 Invisible's packaging. It's interesting how both Masterpiece-style Mirage releases so far have made pre-Transformers Diaclone and Ceji Joustra Diaclone references. Any regular readers of my work will know how happy this has made me.

Also, your eyes have not deceived you, there is a tech spec on the back of the box (first release had this too), but for the Alternative 1A release Ocular Max have included a red tech spec decoder bar too. Wonderful!





I have fully reviewed the Ocular Max Sphinx mould here in my TFSource Blog review, so this will be more of a quick look at what the Alternative gives us compared to the original as opposed to a full on review. While the light blue is meant to evoke the original toy and F1 car, the above comparison with my discoloured Finnish Diaclone does not demonstrate this very well. It's still utterly gorgeous, but it's not just the shade of blue that differs from the first PS-01 Sphinx.






The Alternative no longer seems to have the sparkly metal-like silver on the robot face, front and rear wing or even the hand gun. It's been replaced by a more muted, light metallic grey, almost like the cartoon grey the Masterpiece toys and MakeToys Gundog 2N are going for. Weird that Ocular Max chose this for the real-life or toy accurate PS-01A Sphinx Alternative instead of the darker blue cartoon accurate PS-01 Sphinx.






Hopefully the above photos convey the differences in blue as well as the differences in grey/silver across the figures. I'm sorry to say the missile launcher (not altered in appearance) is still a total bugger to attach and angle up high as I like it, but it's possible. I'd like to say it's a bit tighter overall than the first Sphinx release with some better fit of parts - especially when clipping legs together in car mode - but that could just be my first impressions of handling a brand new figure compared to the first Sphinx that I have transformed many times. Whether or not I am mis-remembering the state of my first Sphinx on receipt, I can safely say that my Sphinx Alternative has tight shoulders, tight waist and no inherent looseness anywhere.



There's a damn good set of reasons why Sphinx was in my top 3 figures of 2015 (see review link above), and would probably have been number 1 in any other given year. The looks of the vehicle mode and the robot mode make my heart flutter, and the increased Diaclone and G1 homages in the packaging and peripherals (that decoder strip, bravo) as well as a properly 1979 F1 accurate colour scheme mean that PS-01A is every bit as treasured a purchase to me as the first Sphinx. The transformation remains lovely, very much in the same vein as the official Masterpiece Autobot cars, and he's enormously posable. The added tightness of joints will mean he can rock those poses even more successfully. 

Three out of three for Ocular Max, and good on you guys for publicly crediting (almost all) community members on its delightful packaging who have had a hand in making the Sphinx project come to life. I await in hope the red Diaclone homage, the pink and green unreleased G2 homage and the inevitable crystal versions to reference Mirage's invisibility. I love Transformers, I love Mirage, I love Diaclone, I love F1, I love Sphinx. I just can't choose between the original and the Alternative though, so I'm happy to have both. I won't be the only one, either.


All the best
Maz






Who is Blaze? (BadCube OTS-Special 01 Sentinel Blaze)

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Third Party company BadCube (formerly Cubex) had previously mainly tackled Generation 1 minibots such as Huffer (Huff), Brawn (Brawny), Outback (Backland) and Warpath (Wardog). Evil Bug Corps (Insecticons) aside, they took an enormous step towards being a headline event with OTS-08 Sunsurge, their take on Autobot car Sunstreaker in the Masterpiece style and scale. The Autobot cars are massively popular still, and the Masterpiece Transformers have proven to be as desirable as anything else around. Being the first company to get a legitimately MP-style Sunstreaker on the market ensured Sunsurge's success. Now, BadCube have repainted the modified yellow Lamborghini Countach into its red predecessor, known widely as the Diaclone "Red Sunstreaker"- named BadCube Old Timer Series Special 01 - Sentinel Blaze. I'm going to have a brief look at this upcoming figure, explain its history and significance because it excites me hugely, and needs some defending. Much as I felt the need to address the question Who Is Tigertrack for the Masterpiece release in 2013, let us now ask Who is Blaze?



In March 1982, Takara released the very first in their line of transforming Car Robots, the No.1 Car Robot Lamborghini Countach LP500S Super Tuning, the toy we now call "Red Sunstreaker". This was available in Japan in red, and a year or so later it was released in the North American market as the Diakron DK-1 (different stickers and packaging). GiG in Italy also released this mould in red, but by that time the yellow Transformers version "Sunstreaker" was in production and mostly yellow ones made their way into GiG Diaclone boxes as well as into Ceji Joustra Diaclone and of course Transformers boxes sold across Europe and the world respectively. Considering that this "Red Sunstreaker" was the first ever mould of what we now consider the Autobot cars, and every single incarnation, toy, figure, story, cartoon, comic and piece of merchandise that has come since bearing an Autobot car on it, to say that it is significant or important is a criminal understatement. This figure is almost holy. Even though it's one of the mosty widely available Diaclone car variants, that ought not affect its deserved legendary status. The first will always be the first.

Original licensing document between Takara and Hasbro


Another very important thing to convey is just how close we came to actually having this "red Sunstreaker" as a Transformers character. The above image is a snippet from the original licence agreement between Hasbro and Takara for the use of their toys in The Transformers toy line. We can see that No.1 Countach (pre-Sunstreaker) was to remain as it was - red - whereas the No.15 New Countach (pre-Sideswipe) was to be used in its second colour of yellow. Yellow Sideswipe has since come into the TF universe as "Tigertrack", and this original licensing document may well have been responsible for the Milton Bradley Sunswipe (Sunstreaker-in-Sideswipe-box), the mixed up tech specs for Sunstreaker and Sideswipe as Transformers, various bits of merchandise like wall decorations and lenticular wallets that featured a red Sunstreaker car or a yellow Sideswipe car.

Vintage Yellow Sideswipe lenticular wallet

Vintage Red Sunstreaker wall decoration

And to quote my Tigertrack article regarding the background of these two variants...

"One situation that has been known about for years, though, is the suspected mix-up between Autobot Sunstreaker and Sideswipe’s tech specs. Sunstreaker’s tech spec mentions “Ground to air rockets” and Sideswipe’s tech spec talks about “powerful pile drivers” and a “rocket backpack”. These descriptions would appear to be referencing the other toy’s accessories, namely Sunstreaker’s spec mentioning Sideswipe’s shoulder-mounted rocket launcher and Sideswipe’s spec possibly describing Sunstreaker’s shoulder attachments that can be inserted into his arms and the big engine (or “rocket backpack”) that could easily correspond to Sunstreaker’s chrome engine/intakes. If we assume that “Sunstreaker” is a reference to a sun-coloured car (yellow), and that the yellow car originally mooted for Transformers was the New Countach Sideswipe mould, then the tech-spec mix-up theory holds some weight.

Interestingly, the August-badged 1984 Marvel Age comic issue 17 had a feature on the then-upcoming Transformers toy line with a fascinating passage that read “The warriors named Sideswipe, Blow-Out and Spin-Out can transform into exotic sports cars…Blow-Out can fire projectiles filled with a special compound called ‘glass gas’…Sideswipe possesses piledriver arms and a rocket backpack…Spin-Out is equipped with an ultra-accurate missile launcher and an electron pulse gun“, so the final naming of the toys was still unconfirmed even then, as “Blow-Out” seems to be Cliffjumper, “Sideswipe” seems to be Sunstreaker, and “Spin-Out” seems to be Sideswipe."

Mixed up tech specs for Sunstreaker and Sideswipe


This is one reason why Omnigonix's version of Sunstreaker irritates me so much, "Spin-Out" was Sideswipe's original name, not Sunstreaker's! Anyway, I digress. The fact is, "Blaze" or "Red Sunstreaker" has a serious history, and BadCube's repaint acknowledges the Diaclone past of the toy and as knowledgeable collectors we can add the significance of the rest of its history and almost-birth as a Transformer too. As far as I can tell, this is the first ever intentional homage to the red version of Sunstreaker in toy form - official or otherwise. It's about bloody time.







All that talk, now here he is, BadCube Blaze. A straight red repaint of Sunsurge, the colour matching between Blaze and the original Diaclone toy is pretty good. My test shot here came with chrome rims, intakes and spoiler parts attached, and I am assuming BadCube will include the flat grey versions of those parts too (and a screwdriver). However, since Blaze has no cartoon presence, maybe BadCube will dispense with those parts altogether. This is strictly a toy homage, and the only previous version of this toy had chrome parts.



We are on a wave of Diaclone appreciation at the moment, thanks to figures like Blaze and Sphinx Alternative, as well as the official Masterpiece Diaclone repaints and Diaclone Reboot. It seemed fitting, therefore, to feature Blaze alongside the TF Expo version of TakaraTomy Transformers Masterpiece MP-12 Lambor (Sideswipe), seeing as both are devoid of Autobot logos. Just like Sunsurge, Blaze looks magnificent alongside MP-12, and it mimics the real life Countach features of MP-12 beautifully. Some have said in person that Blaze actually does a better job of being a red Lamborghini Countach than Sideswipe does, although it is based on a non-existent modified Lambo (verified by Lamborghini to me in an email) with a cartoon Sunstreaker rear end.




For the full run-down on how I feel about the Sunsurge/Blaze mould, you can read my BadCube Sunsurge review on TFSource Blog, but needless to say, Blaze has all the same qualities/drawbacks as Sunsurge. The transformation is longer than I'd like but after all these months with Sunsurge, it's now second nature, although still fiddly and lengthy. Occasionally I still have issues tabbing in the collarbone pieces and having the faux chest windows stay flush with the faux chest roof. Already on my test shot (which all things considered really shouldn't be that different from production ready, if at all) the black on the shin where his ankle clip locks in is wearing. I don't recall having that issue on Sunsurge. The silver on the handgun seems to be less prone to wear at the attachment points too, which is a good thing. 

Goodness me, how amazing does Blaze look next to the vintage figures and MP-12?






Robot mode is gorgeous and incredibly posable, but you already knew that from Sunsurge. Being the Diaclone homage that it is, Blaze really suits the missile arm configuration but obviously there's no launching mechanism and no rocket-punch attack.







I'm not noticing any particular extra tightness in any joints across Blaze compared to Sunsurge, so any of my favourite poses that Sunsurge could hold, Blaze replicates perfectly with the same obstacles. Balance and expression are high on the agenda here, I love playing with this figure in robot mode, it's an endless barrage of inspiration and ideas for posing. It's the first time poor Red Sunstreaker has had much posability in his locker!



Comments have of course surfaced about why his eyes and ears aren't red to better match the figure's main paint scheme, but this is an homage, and homages must be accurate. The Diaclone red Countach Super Tuning had yellow ears and eyes (see pics above), therefore Blaze has the same yellow detailing. For those who don't care about maintaining the historical look and want all red, the eventual police deco will rock red eyes and ears as the vintage Countach Super Tuning Police version did. All the test shots seemed to have been sent out with the smiling face (and mis-assembled shoulder rockets!), so I swapped it with my Sunsurge's stoic face as I greatly prefer it. 






I am interested to see what BadCube cook up in terms of a backstory for Blaze. Will it be something similar to all the Sunstreaker clones seen in IDW's Maximum Dinobots? Truth be told, I don't need this to be a new character, or for "Blaze" to be a thing. I like the name and eventually TakaraTomy may give us a Masterpiece Sunstreaker with appropriate repaints, but this is purely about Diaclone and history to me. Putting Blaze and Tigertrack alongside each other creates a wonderful vision of what could have been for Transformers. Also there's just a beautiful symmetry involved in placing Blaze, Sunsurge, Tigertrack and Sideswipe together as a Lamborghini Countach lover. Expanding the Masterpiece-scale exotic Diaclone Car Robot convoy is an ongoing thrill as well.



So, credit to BadCube for being the first to pay tribute to what was the very first of the Car Robots, that turning point in the history of transforming toys in Japan. Well, it may not actually have been that historic at the time or even that groundbreaking, but with hindsight and the benefit of three decades worth of Transformers and Autobot history, they don't come bigger than the birth of the Car Robots. Blaze does a fine job of being a modern Masterpiece-styled Diaclone Red Sunstreaker and may just nudge those on the fence for other reasons to give the mould a try. For those who are distraught at the fact that BadCube have released a repaint at the cost of a new mould, calm down. Repaints help pay for new moulds and can bring in a wider audience to a company's product, which only benefits them and their fans in the long run. If it means one has to wait longer for a new mould, well BadCube have done their best to allay those fears by assuring people that no delay has been experienced in bringing their next sculpt to the fore.

Anyway, no dignifying that with any more of a response. I am just beyond thrilled at being able to do this with two of my favourite "repaints" or "variants" ever, so here are the Masterpiece-style Autobot brothers as they were originally intended to be, Blaze and Tigertrack. Or should I say Sideswipe and Spin-Out? I think everyone's already confused enough. Let's go with Red Sunstreaker and Yellow Sideswipe.


Many kind thanks to BadCube for the Blaze sample, to Paul Hitchens for the use of his Diaclone red Countach LP500S Super Tuning toys and to Botch The Crab for the tech specs.

All the best
Maz








MP-8 Grimlock - Unreleased G2 Tiger Stripe by Steve Phiakkou

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Another treat! Another night photographing an incredibly gorgeous Masterpiece custom by Steve Phiakkou (Stevil33). Using MP-8 Masterpiece Grimlock as a base, Steve has created this very striking custom in unreleased Generation 2 "Tiger Stripe" Grimlock colours, based on concept artwork seen in publications such as Legacy. Enjoy!














All the best
Maz

Burnout - Hi Res Gallery

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This week on TFSource Blog I published an article called Burnout, exploring the causes of collecting fatigue and general disillusionment with Transformers buying and the community. Having not received or bought much in the way of new toys recently, I'm having to get creative with article topics and even moreso with the photography. Thanks to my daughter's toys making for great Masterpiece accessories, I came up with a few images I can be proud of where the figures are demonstrating exhaustion, sadness and negativity. Here's the high resolution gallery of those same images. Enjoy!










All the best
Maz



1987 Autobot Movie Targetmasters - Gallery

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This week I finally got around to another lovely Generation 1 article. I am spacing these out because they are so tremendously enjoyable for me to do, and so finite, that I want to extract every last bit of enjoyment from my recent acquisition of many 1987/88 figures as I can. It's an era that I neglected a lot in my earlier collecting days, and am now discovering and enjoying with great enthusiasm. I did have a few Headmasters and Targetmasters from my childhood, but nowhere near the level of now. Sadly, they are not cheap and finding G1 from 87 and 88 in the condition I desire for these articles is very difficult. Anyway, thanks to my feature on Autobot Targetmasters from the TF Movie (Hot Rod, Kup, Blurr), I can now share the full hi-res gallery of the photos used in that article.


























All the best
Maz


MakeToys MCB-03 Pandinus - Full Size Gallery

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Welcome to the full-size gallery for MakeToys MCB-03 Pandinus, a gigantic third party Scorponok interpretation with the customary MakeToys attention to detail, style and Citybot size.You can find the full Pandinus review on TFSource Blog.



































All the best
Maz


DX9 D08 Gewalt - Test Shot Full Size Gallery

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Here we have the full-size and complete gallery for DX9 D-08 Gewalt - a 3rd party Masterpiece-scale Blitzwing by the folks who brought you such brilliance as Carry, Invisible, Chigurh and Tyrant. You can find the full DX9 Gewalt review on TFSource blog, and below are the images from that review before they were reduced in size.










































All the best
Maz

Diaclone Dia-Battles V2 - Full Gallery

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Welcome to my full size gallery of the TakaraTomy Diaclone Dia-Battles V2 and the Dia-Battles V2 Prototype figure. You can find the detailed review of Diaclone Dia-Battles V2 on TFSource Blog. I've since added a number of extra Dia-Battles figures to my collection, photographed them all together and with vintage Diaclone figures too. As yet I have not combined all 5 of my Dia-Battles figures for the behemoth I have imagined in my head, but it's not far off! For now, enjoy this 73 image gallery in full size, accompanied by the magnificent soundtrack of Droid Bishop and Waveshaper that inspired me during the photography and writing of the review.












































































All the best
Maz








































































Ocular Max PS-02 Liger

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Ocular Max - The Masterpiece Transformers-mimicking arm of Mastermind Creations - have followed the example of BadCube and released a toy intended to help fill a very special and specific gap in your Masterpiece Diaclone-coloured ranks, Perfection Series 02 "Liger". This red repaint of PS-01 Sphinx (MP Mirage) is an homage to the 1985 Takara Diaclone Car Robot No.16 Ligier JS11 F1 in red, a toy only available in the spectacularly rare and sought after Powered Convoy DX set. Ocular Max offered this in May initially as a show exclusive, but it is now widely available from the usual 3rd party dealers and retailers.






As mentioned in the intro, the red version of 'Diaclone Mirage' was exclusive to the Japanese Takara Powered Convoy DX (PCDX) set, something that haunts the dreams of virtually every Diaclone collector I know, so rare is it to find one in any condition. Sure there are more PCDX sets (and therefore red Ligiers) than Finnish Diaclone Black Tracks around, but we are still talking about a toy that may take a collector 10 to 15 years to find, afford and add to their collection barring a wild stroke of luck. The red Ligier came packaged with a chrome-trailered Diaclone Powered Convoy (pre-Ultra Magnus) and a black/blue Diaclone New Countach (pre-Deepcover). It was never released by itself in regular Diaclone Ligier packaging, the last two pictures above being a 'what if' scenario created by my friend Ben Munn back in 2003, before the bootleg G1 red Mirages you now find about the place were even a thing yet.


Following on from PS-01 Sphinx, PS-01A Sphinx Alternative and PS-03 Backdraft, PS-02 Liger maintains Ocular Max's reputation for beautifully presented figures. Liger comes in a quite lovely Diaclone-style box, but still retains the vintage Transformers-style techspec and decoder that the other Perfection Series figures come with. Ocular Max seemingly have no issue encroaching on multiple intellectual properties! The collector's card and instruction book are as classy as you have come to expect from this company, utilising the talents of fandom members Chogoking, UNEM Studios and Hardreturn. The name "Liger" seems to stem directly from "Ligier", the original name for the Diaclone vintage figure. Ligier was of course the name of the French Formula 1 team (Equipe Gitanes Ligier to be exact) from which the 1979 JS11 F1 vehicle originated. We know this car in blue, made famous by French race winners Jacques Laffite and Patrick Depailler, and also by Transformers Autobot Spy Mirage.






Quite a lot to give credit to here, including myself! I have submitted numerous images to the team responsible for this figure in order for them to create packaging that pays appropriate artistic tribute to the original while maintaining strong Ocular Max brand story. Liger's packaging is obviously based on the normal TF-style Perfection Series box of Sphinx Alternative, but the colours are hugely influenced by the original Diaclone Ligier packaging as you can see in my comparison shots above. It would have been better for me to compare Liger's box with a Japanese Diaclone Ligier, but I now only own the much rarer Finnish Diaclone Ligier so that's going to have to suffice! Liger's "Perfection Series" logo is done in the colour and style of the vintage Diaclone Car Robot logo, and the box top mimics the transformation sequence seen on the Diaclone's box top too. OK, sometimes art is used instead of photography and vice versa, but they've properly recreated the style of the vintage Ligier packaging - ironic as the red Diaclone Ligier never saw release in the single box being recreated here by Liger. The other nods and winks to the original packaging are clearly visible in the above comparison shots (box side flap colour and layout, back of box street scene etc).






The many strengths of the original Sphinx figure are evident here too, starting with the very accurate and stunning Formula 1 vehicle mode and continuing through rubber tyres, excellent paint work, die cast sections, chromed wheel hubs, engine and divine proportions. Like Sphinx, Liger dodges potential litigation by mis-spelling French cigarette brand Gitanes as Citanes, oil company Elf as Ell and tyre behemoth Goodyear as Goooyear. I still have not been able to determine if Equipe Gitanes Ligier actually ran their 1979 JS11 F1 in a red livery at any promotional or iconic Grand Prix event that year.




Just as with Sphinx and Sphinx Alternative before him, Liger comes with the handgun and non-launching missile and launcher and holographic half-driver (now smokey clear instead of translucent blue). Also, like the real world accurate Sphinx Alternative, Ocular Max have coloured Liger's silver sections in the more cartoon-style flat metallic grey as opposed to PS-01 Sphinx's properly shiny and glossy metallic silver. Liger also exhibits Sphinx Alternative's structural improvements such as less front suspension sag in vehicle mode and tighter joints overall. He's ridiculously dreamy in vehicle mode, a proper eye-catcher.



For a full run down of this mould's excellent transformation, posability, durability and quality - as well as drawbacks - you can check out my original PS-01 Sphinx review and the follow up PS-01A Sphinx Alternative review. Besides being red, the main exciting thing you need to know here is that beyond paying homage to a Diaclone rarity, Ocular Max have given Liger a brand new head sculpt which is now accurate to the original Ligier/Mirage toy as opposed to the cartoon accurate head of Sphinx.



Hugely memorable and specifically crafted, the original Mirage and Ligier head sculpt was something a number of Sphinx owners were crying out for but in blue. The fact that Ocular Max have gone to the trouble of remoulding the head for what will undoubtedly be a less popular repaint bodes well for an eventual toy accurate blue-headed Sphinx release. They're pushing their luck though, we have had four versions of this mould including the latest TFCon exclusive half-translucent Sphinx, a fifth completely toy accurate blue one will test everyone's budgetary limits. As it stands, Liger has the half-red face, the yellow eyes, the side vents and that proper mouth and chin. It's really a fantastic job they have done with this head. The connection and interference of the shoulder launcher still irritates me, though.






Liger, the "assassinator" (surely "assassin" would do?) is pitched as a character without particular ties to either main faction and a possible threat to the leadership of both sides given his special abilities. Abilities recognisable for their similarity to that of Mirage. The mould was already one of fine quality, second only to MakeToys Cupola in all the 3rd party figures I have ever owned, but in red a new dimension is brought to the toy. All the poses are available to him, expressive features and tremendously good-looking proportions make him a dream display piece. Anyone looking to add a Masterpiece quality red Diaclone Ligier to their collection will find PS-02 Liger to be precisely what the doctor ordered. Little things like gun grip, tolerances and thumb articulation add so much to superb visuals. They make you want to constantly interact with the figure as they did with Sphinx. Did I mention this figure has one of the loveliest transformations of any 3rd party figure out there? So very much in line with TakaraTomy's own Masterpiece engineering.





Quite apart from looking exceptionally good by himself and with the other Sphinx mould-mates he has, Liger just slots seamlessly into a Diaclone Masterpiece display with the likes of BadCube Sentinel Blaze, Masterpiece Tigertrack, Bluestreak, Exhaust, Road Rage, Clampdown and Loudpedal. You can have a look at my Masterpiece MP-25L Loudpedal article for group Diaclone MP shots featuring PS-02 Liger.


With Loudpedal covered by Takara alongside the other Diaclone MPs I never imagined we'd see, and Masterpiece Delta Magnus (Powered Convoy) on the way next month, Liger fills yet another highly obscure gap in the MP-scale Diaclone line up. It fills a gap for collectors like me who have sought the vintage figure for a lifetime and come to accept that owning it will never happen beyond a miracle. It scratches that itch for me where a toy that deserves recognition, a toy steeped in history, mystique and rarity is done justice by a company that cares greatly about its output, how it's perceived and by showing the appropriate level of respect to the vintage inspiration. The Sphinx mould was already an instant classic and everything I wanted in an MP style Mirage, so whatever TakaraTomy do in future with Mirage and an eventual red Diaclone release will just add to the happiness that PS-02 Liger brings me. What a wonderfully privileged situation to be in as a Diaclone fan, a Formula 1 fan and a Transformers toy fan.

Ocular Max and PS-02 Liger deliver comprehensively. Now, where's my G2 colours Sphinx?


All the best
Maz











Corbot V Mugger

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Corbot V, 3rd party makers of Classics scale Transformers accessories such as the Blizzard Axe, have done a full transforming figure. Using the 'Allicon' transforming alligators of Quintessa as a base mould, Corbot V have gotten a few uses out of the tooling, but the one that interests me the most is CV-002 "Mugger". This instantly recognisable creature did of course debut in Transformers: The Movie in 1986. Think Energon goodies, think Bah-Weep-Gra-Na-Weep-Nini-Bong, there's a great deal of Movie accuracy here.




My first impressions were that this figure felt distinctly 3rd party, and not from the current crop but more like something you'd get in 2013 from a new company. Fun, intricate and interesting but ultimately with a feel that set it apart from mainline Transformers or even top end 3P manufacturers. I'm happy to say that with repeated exposure to Mugger, he's grown on me a lot. A good deal of that affection has to do with the obvious fun and humour that went into its inception. The box back and instructions, whether intentionally or not, contain a few gems. Sentences (taken out of context) like "Usually shooting up at the prey's party". Mugger, the inappropriate party guest. 




The very cheeky instructions - modelled very closely on the G1 Hasbro Transformers instruction template - have numerous highlights that I'll let you discover for yourself by looking at the above pictures. 3rd party companies really are pushing the boundaries and becoming quite brazen with their tributes, though.





So here is Mugger, he of excellent name and high level of Movie screen accuracy. The spikes are sharp, the presentation and finish are good, but he is undeniably diminutive. The build is as you would expect, not too beefy and not at all weedy, but I'm not sure I'd agree that he scales with Masterpiece. In fact he just about scales with Generation 1 movie figures.



So basically Mugger stands eye to eye with Titans Return legends class Wheelie. Somehow this does not bother me, because the level of complexity (or simplicity) matches a figure of that size. Despite his size, I could happily display an army of the buggers (or Muggers) with my 1986 G1 and Titans Return, and possibly even Masterpiece at the new MP-28 Hot Rodimus scale as opposed to the older MP-9 Rodimus Convoy scale. My main issue with Mugger is that I can't pose him and slap him on a surface, then expect him to stand stable. Quite regularly he will topple and I have to adjust the weight distribution forwards to get him to stay standing, and this occasionally compromises the pose visually.







I didn't think I would enjoy Mugger's articulation as much as I have, but every time I felt like I had done enough photography, I tried something new and it stuck. That's how I ended up with nearly 40 photos of this little beast. He kneels convincingly, has an ankle tilt and swivel, bicep and wrist swivels, a wide range of movement in the head and decent articulation in the shoulders.Where he falls short is a lack of waist articulation and no thigh or knee swivels. Any expression you get from the legs comes from the ankles and knee bend.

Weapon grip is good. You need to take off the spectacularly named Superconducting Non-Newtonian Plasma-Filled Pointy Doom Ball to get the thing into his hand, and then reattach it to the Batblade Vibro-Scythe. There are two thicker sections to the scythe handle which means he can wield it two-handed with ease.






Mugger's transformation is very straightforward and highly intuitive. Repeatable too. In fact the only thing that gives me pause are the spiked shoulder panels and getting them over the black shoulder hinges. There's no stressing of plastic or hair-raising steps, but I do wonder how long the teeth on the locking grey plastic panels under his belly will maintain their shape over time and after repeated use.






Once more, Mugger looks the part in beast mode, down to the turned up heel-spikes. It's pretty screen accurate but still has the same issue where you must pay attention to the weight distribution before leaving him to stand free. There's not much articulation beyond the clawed beast hands, knee joint and opening jaw, so you're not going to get anything crazy or unexpectedly dynamic out of him. There's some movement in the ankles as in robot mode, and that is welcome for aiding with balance. Jazz hands are also possible.



I like that there's opportunity for comedy with Mugger alongside his obvious 1986 Movie and Series 3 cast display strength. Despite the size difference, I still think Mugger kinda works with Masterpiece in robot mode, but definitely too small in beast mode...




As if that wasn't enough, Corbot V incorporated a third mode into this creature. He's also an Allicon/Crocodilotron Targetmaster. There's a weapon handle that folds down from the roof of his mouth, the tail folds down between his legs (more comedy) and a twist of the feet creates his third mode. You can see why he has what look like painted silver exhausts on the bottom of his feet.







Using a 5mm peg makes Mugger instantly compatible with so many figures, especially from Titans Return. He's a bit heavy for the reissue G1 Targetmaster Hot Rod but leader class Blaster holds him just fine. And it is every bit as ridiculous as you would hope for, looking half like a genuine weapon, and half like he's chewing Blaster's arm off.

I can't say with complete confidence that had Corbot V Mugger not had the excellent instruction sheet, fascinating third mode as a functioning weapon, I'd be as interested in it for its core purpose as I am now. Sure, he's a great representation of the TF:TM beasts from Quintessa (or 5-Tessa as the box says), but my feeling is that he's too small for the MP crowd. That said, with my burgeoning interest in the Titans Return line and that associated scale, I see a place for him in my collection where I did not previously as primarily an MP-scale collector. Mugger is immediately accessible as a fun transforming toy, just be careful not to stab yourself with the many sharp points. At $40/£30, you're paying somewhere between modern voyager and leader class mainline prices for a character that will not appeal to all. At that price, army-building is going to be a tough sell too. It's a good design, executed well and presented in a refreshing way. Titans Return has brought a lot of fun back to Transformers recently, and while Mugger is fun too, I suspect that price and its size will ultimately decide how widely he appeals.


All the best
Maz















Fansproject WB008 Trianix Alpha

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Fansproject, a 3rd party company who have been part of the scene since the beginning, have just released their interpretation of the 1980 Diaclone Dia-Battles figure. This WB008 from the Warbot series is called "Trianix Alpha", in reference to the fact that the original Dia-Battles - and this Trianix - split into three individual vehicles but combine to form the robot. It has been produced to scale with Classics/CHUG figures but it stands taller than the TakaraTomy Diaclone Dia-Battles V2 that saw release in the late spring. I was aware of this release and had a passing interest, but when I walked past it on display at Kapow Toys during TFNation, that passing interest became a fervent fascination.






What I absolutely love about Trianix Alpha is how retro it is in appearance and concept, in contrast to Dia-Battles V2 and its much more modern and almost new take on the Dia-Battles design. Trianix (yes, it says "Trinix" on the box) replicates the chrome and clunky appearance of the original, and even goes just far enough to split into three smaller vehicles with very little inter-connectivity. The colour palette used for Trianix also seems to my eye a better match for the retro 1980s Diaclone release. I love the box artwork because it's very Transformers-like. Normally this would jar on a pre-TF homage, but I like it when 3rd party items find their own niche and personality. This is a 3rd party Diaclone homage, presented in a Classics/CHUG Transformers way - but clearly still 3rd party.




Even though the robot itself is inescapably beefy with huge hands and feet, and the wings are dainty and delicate, there is no clash or glaring inconsistency across the figure. Trianix looks strong, but classy, and utterly alluring. In this configuration the wings are very visible and have a wider span.






In true Diaclone tradition, Trianix Alpha comes with three pilots, although they act far more like Powermasters than they do Dia-nauts. Based on the Solerons you see with other FP products, these three figures can pilot the Trianix vehicles or be transformed into their alternate form and inserted into the large Trianix Alpha chest or shoulders. They are quite beautifully presented with an almost flag-like deco, and their unique head and lower leg moulding distinguishes them in robot mode (the colours are not so obvious in robot mode, you see). The transformation for these guys is not as straightforward as you think, they almost have to be twisted apart to separate the tabs connecting the painted front, then it's a simple conversion. Their posability is quite a joy. 








To the combined mode! Connecting the Solerons to Trianix Alpha gives him a lovely variety of colour highlights without compromising the very strong overall blue, red, chrome and yellow signature that is Dia-Battles at heart. The shoulder section where the wings attach has to be folded around the back to open up the space for the Soleron, and that visually shortens the amount of wing you can see, and physically reduces the wingspan. That's my only complaint with attaching the Solerons. I love Powermasters, and combining that visual impact with something like Dia-Battles really works for me. Changing which Soleron holds the coveted centre breast spot can also vary the displayability of Trianix.

You can see Trianix Alpha next to Fansproject Function X Browning II, TakaraTomy Transformers Legends Blurr and TakaraTomy Diaclone Dia-Battles V2 above. He's clearly taller than all of them. Think leader class, if going by a CHUG scale. The comparison with Dia-Battles V2 really drives home how this original 80s toy has been taken in quite different directions by FP and TT.







Despite the large frame and bulky proportions, Trianix Alpha can successfully pull off every one of my favourite dynamic poses. I was even able to position him in "The Run" while he was balanced on other toy boxes on display at Kapow's stand at TFNation. I love the feel of his joints and limbs, there's satisfying ratcheting and decent stability considering he has pretty small heel spurs and the whole of the red feet are never completely grounded. Looks a bit odd too when the toes don't really touch the floor in some poses. The combination of feel and looks really got me excited for this in hand, he's so glorious to behold. His gun grip is extremely good in the right hand, but the little rail on the handle that allows it to sit flush and secure in his fist runs down one side only, so he has to hold the gun backwards in the other hand for a similar fit. Odd, but manageable.



Look at that beautiful, beautiful head sculpt. It struck me immediately and I haven't been able to get over it. Yes, it's very small-mouth Fansproject but it's also faithfully Diaclone from its sci-fi era. Without a doubt one of Trianix's strengths and a very large part of its overall robot mode beauty. You can also spot the gorgeous detailing of the shoulder missile housing and electric blue on the vehicle wheels. Aesthetically, in robot mode, Trianix is a significant hit for me.



So here's the thing, just like the original, to transform Trianix Alpha you must separate the robot into its 3 component vehicles. The first vehicle comes off quite easily as you unclip the shoulders, then unclip and remove the backpack. Separating the top and bottom half of the robot has proved troublesome for some Trianix Alpha owners as there have been breakages of the clips/pegs upon separation, and in one instance broken out of the box. On my specimen, I was shown by the Fansproject representative at TFNation how to separate the two halves. There is no doubt it is tight and requires force. I was told that the top half must be positioned at 90 degrees to the bottom half, then one must tightly grip both halves and pull apart while jiggling the joint from side to side gently. I have re-connected and separated my specimen many times now without damage but it is a bit hair-raising every time. You can see the video I made of it here. The main Trianix weapon separates into five parts as well, which you can see above.





The bulky look of the robot mode is very much in evidence for vehicle modes as well, and certainly they are less immediately identifiable as vehicles compared to Dia-Battles V2. This is again something that Trianix Alpha has in common with the vintage Diaclone Dia-Battles. The Solerons do fit into the vehicles but the cockpits are far less defined than Dia-Battles V2, but this is just another example of the aesthetic and play pattern here being different to the mix and match appeal of the new Diaclone.





This first vehicle is definitely my favourite. Transformation is quick and simple, and the end result has a lot to admire. Sure you can see the robot head sticking out the back, but those chrome wheel covers along with the look of the rotating wheel sections have me hook, line and sinker. Just beautiful. The vehicle rolls really well and the clear blue used on the windshield adds a lot visually. I even love the sound it makes when it rolls! You can see that the two halves of the main weapon barrel attach to either side of the front wheel.



The Soleron can sit in the cockpit although the fit is not as flush as I would like, since nothing properly locks into place to let you know you've 100% achieved the end result. The moulding of the seat looks curved in places which obviously doesn't fit as well with the more angular Soleron waist and leg moulding. I love this vehicle, though, not just for its Diaclone concept and colours used, but because it's very clearly not Transformers, and the scale is not at all the same as Diaclone when you factor in the Soleron size compared to a Dia-naut. This is very much an inspired thing, but with its own character and identity.





This second vehicle formed from the shoulders, arms and backpack turns into a tank, but the treads don't roll. There is a defined seat for the Soleron which he actually clips into and the main weapon section mounts onto the front. The transformation of this element is very simple and quite satisfying with multiple clip-in points for security of the mode. Handling this section probably puts me most in mind of the vintage Diaclone aesthetic, aided by the giant robot fists sticking out of the back. Where the new Diaclone toys have endeavoured to hide hands, feet and the robot head, Trianix Alpha uses solutions more akin to vintage figures. I do feel this thing really needed a spring-loaded rocket fist attack for complete period realism! 




The third Trianix Alpha vehicle poses the most significant transforming challenge, but even then it's far from complex. The only difficulty comes when unclipping what becomes the Soleron's seat, then folding up the legs so that the chromed thigh plates slot into the grey plastic seat and stay there while you fold over the lower legs, extend them and clip everything in where it should go. The flip up translucent visor is a nice touch, especially as the front end of the vehicle ends up looking a little like a power shovel. That idea is soon dismissed though when you add the double-barreled cannons to the top of the cab, allied to the rear-facing cannons moulded into the legs. Again, the Soleron clips into the seat, but it is a tighter fit than with the previous 2 vehicles. What really strikes me about this particular vehicle is the liberal use of gorgeous - and very Diaclone style - sparkly blue plastic. It's rather dreamy and keeps up the very polished and impressive presentation of Trianix Alpha.

As with the previous vehicle, despite those hugely prominent tank treads, this vehicle does not roll. I think Fansproject have nailed a very specific and relatively unique look for Trianix that sits beautifully between all its influences as a figure, but I'm not sure that works for the toy's functionality. OK, it was never supposed to have the infinite play pattern and inter-connectivity of Dia-Battles V2, but it's also trying to be a relatively high-end adult collectible so while the transformation is highly accessible and repeatable, not adding small rolling wheels under the treads in order to maintain the suspension of disbelief leaves me less assured of its toy/figure identity compared to its visual identity.



There are design elements about Trianix that mark him out as more of a Classics Dia-Battles (to use a very crude phrase), so it's not just a case of scale that categorises him that way. There are enough colour cues to make him immediately recognisable as Dia-Battles, but with a degree of stylisation that strikes a beautiful balance between retro and modern. It's completely within character for the toy it is paying tribute to. This is most clear to me when Trianix Alpha is placed with Diaclone figures in a base/hangar type setting. I can easily imagine this just being another model of Diaclone mecha and the Solerons being like beefed up exo-suits for Dia-Nauts or even smaller robots or mech.

I have no hesitation in transforming Trianix Alpha between combined and separated vehicle modes thanks to the instructions I was given about the waist joint. Sticking to that advice has seen me through over 15 transitions without issue, though I welcome any fix that improves the process. I was grabbed by this figure immediately upon seeing it in the flesh, and I just kept coming back to it over and over as I passed the display stand. Of all the figures I got from TFNation (G1 Cliffjumper, MakeToys Trashtalk, MakeToys Striker Manus, Titans Return Fort Max), Trianix is the one I'll go back to most often. If Fansproject want to have a crack at other Diaclone-inspired vehicles that have the same level of instantly-recognisable features, I'd be thrilled to incorporate them into my Diaclone V2 collection!



All the best
Maz


Ex-Factory Gladiator

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What we have here is the Ex-Factory Gladiator, a 3rd Party Masterpiece Transformers-scaled representation of the Generation 1 Centurion Droids as seen in "The Key To Vector Sigma" episodes. These droids guard the Vector Sigma supercomputer, are supposed to have impervious armour and be highly-skilled fighters. Interestingly, they are not supposed to be armed, but Ex-Factory have equipped them with a handgun. 



These Gladiators are of course non-transforming, they are meant to be very posable Masterpiece-scaled figures aimed at scene recreation and display. The design of their fishbowl heads means that no articulation is necessary there, but you get a very decent range in the arms, wrists, hands, shoulders, waist and legs. That said, there is not much range in the ankle articulation and the crotch plate restricts forward movement of the thighs. Gladiator has double-jointed elbows, an individually articulated index finger, wrist and bicep swivels but just over 90 degrees in knee bend and not too much outward thigh swivel.


This figure being entirely different shades of green, has a very eerie but retro alien feel to it that I like. There's also just the right amount of panel, rivet and circuit detailing across the figure so as not to overwhelm visually, and it helps the thing fit in nicely with the Masterpiece and G1 aesthetic. I especially like the detailing on the inside of the shoulders, there's a proper ancient Cybertronian vibe going on there. For a figure with no face, there is a surprising amount of expression available to it. You can see that he can do a very good kneel, and a semi-decent run.


The weapon grip is quite weak on Gladiator, just moving limbs will cause the blaster to come un-tabbed, so that's something to be aware of. It's a very G1-styled blaster, reminiscent of what MP Bumblebee and Ironhide have but longer. On this test shot, the two halves of the blaster have come apart a few times, and I just had to snap them back together. They also feel quite light and flimsy. There is no obvious way to store the gun when he's not holding it.


You can see that in terms of height, he's right there with the signature MP-10 era Masterpiece toys. I reckon we must be enjoying a quite a special period of toy releases when 3rd party companies are confident enough to put out a whole figure around £40 that does not transform and references one specific episode of the US Transformers cartoon. They are also hoping that collectors troop build this figure, and I can totally see that happening. I certainly found it easier to understand the point of this release by having two in hand for review.

Screen cap courtesy of TFWiki

Screen cap courtesy of TFWiki


Overall, I'd say he feels quality enough for a 3P figure on the cheaper side of the spectrum for his size, maybe a bit light and a tad hollow in certain spots (certainly the gun). He has good posability, but for something that does not transform, I expected exceptional posability, and the ankles especially disappointed me as well as that obstruction of a crotch plate. Gladiator scores very high in terms of accuracy to the source material (see above screen caps) apart from maybe the coloured rectangle on his chest being green instead of whatever colour it looks in that screen cap! He looks powerful and is a good fit for the toys he's been designed to sit with. Maybe most importantly, he has the character to allow scene recreation and work with a Masterpiece TF diorama, which is what I imagine he was conceived for. Also, comedy.





All the best
Maz





Ocular Max PS-05 Girder

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So here is Ocular Max (AKA Mastermind Creations) Perfection Series 05 "Girder", otherwise known as a 3rd Party interpretation of Masterpiece Autobot Grapple. This mould has already been used by Ocular Max for their Not-Inferno "Backdraft" and since the release of PS-05 Girder we have had a show exclusive "Road Crane" version of Hauler. Forgive the lack of gorgeous packaging in this review, I had to leave it in the UK!





A quite lovely vehicle mode indeed, much like Backdraft. Ocular Max may have taken a slight departure from the G1 truck mode with the arms being covered by the slide out panels, but they have recreated a very faithful truck cab, and they have colour matched the G1 Grapple toy much more closely than MakeToys managed with their Re:Master Wrestle.




But as with Backdraft, I find that virtually all aspects of Ocular Max Girder create conflict for me. There are things I love and I feel he does better than MakeToys and the official sculpt (for Inferno currently), and there are others that are just a crying shame which detract from his overall score. Looking at Girder from the back, he has nice detailing on the rear chrome bumpers and a believable back end compared to the almost Lego look of the official MP Inferno, and yet you can see the issues with alignment he has. The pegging of that rear section is definitely worse than Backdraft was. I have not once been able to get everything pegged properly at the back and have it aligned. Also, a little peg inside the right bumper half broke so that bumper bit falls off regularly now.



A real shame about that, because it's such a gorgeous vehicle, right down to the detailing on the chromed sections under the crane, the grille features, the pull-out stabilisers and the articulated hook. The crotch section now features the improved moulding so it stows away better and the wheel that was too tightly pinned on Backdraft is much better here. So improvement in some instances, regression in others.




The transformation, same thing again, such conflict! I really enjoy transforming the legs on this toy, I think they're super satisfying and I love how the panels fold up around the calves. The crotch is a funky design too and now it tabs into the waist perfectly. Arms and cab are good too, I like that bit, but I find opening the doors on the left side of the cab very tight and tricky. Do remember to slide the arms forward so that you can close the panel behind them. Unfortunately, due to the crane moulding, closing the cowl on his head is a real trick. Even when you remember to flatten the crane arm against his pack, and then pull the assembly out (a step missed in the instructions), the cowl halves on mine do not fully shut. One of the small cylindrical pegs just won't go into the hole. Again, regression from the Backdraft release. Having said that, there are some online who have managed to make that hood close flush on their Girder.



On the other hand, look at him. he's beautiful. A lifelong Grapple fan, seeing him with this level of articulation and an athletic body silhouette with excellent height and proportions, well it is a delight. Not only does he come with the orange and black helmets that resemble the G1 cartoon head sculpt (think Care Bears), but he comes with an improved toy head for Backdraft. Now since I have Wrestle in cartoon configuration and will have MP Grapple like that too with an orange head, this seemed a perfect opportunity for me to create a G1 toy Grapple. Therefore, my Girder sports the improved Backdraft's toy head. Perfect re-creation of G1 toy Grapple.






There is a lot of posability and expression available to Girder. The individually articulated digits are great, and he still has the iconic crane down the back that MP Grapple has sacrificed for ingenuity's sake. Here you see him with his orange Care Bear helmet, which is more akin to the cartoon Grapple than toy version. I do wish he had a chrome missile arm like Backdraft, though. There's that sense of conflict again, however, as gun grip is woeful. It just does not tab in securely enough. He cannot do the run convincingly because of the prodigious weight of him (die cast content), the distribution of the weight and lack of outward ankle tilt. He can probably do a convincing kneel like Backdraft, but the upper pivot of the double-jointed knee is supremely tight so I gave up trying.





Alongside MakeToys Wrestle and the Generation 1 Grapple, you can see how closely Ocular Max have gotten to the original shape and aesthetic of the vintage toy, and the colour matching too. The proportions on Girder, when next to Wrestle, really stand out as more lithe and faithful to the original too, but unlike the way Backdraft really put Hellfire in the shade visually when stood together, I don't feel Girder does the same to Wrestle. For a start, the chunky look works for Grapple, and the orange helmet sculpt on Wrestle looks better to me, as does his missile arm. But...then...Girder has chrome where Wrestle has white paint. In the last picture above, I finally mustered up the interest to fit the toon-mould black helmet, easily the weakest of the three he comes with in my opinion. Girder also comes with a stickersheet, but I think unless it says "Diaclone" on it, for this character/mould I'm not too fussed about adding further decoration.





Spending time on the forums, and having an emotional investment in all three options for this character (eventually), I've been interested to see that quite a number of collectors really like the Ocular Max Backdraft/Girder mould and will not be going for TakaraTomy's highly cartoon-accurate Grapple or Inferno. The heavy weighting of the official Masterpiece towards detail-shy cartoon aesthetic has made Ocular Max's offerings just that much more likely to survive the collection culls that often precede an MP release. There's genuine choice for people in their choice of Grapple to fit in with the season 2 official Masterpiece toys...or unofficial depending on how things progress from here. 

Different collectors will look at the group shots above and feel different things; we're told choice is a good thing and we certainly have that. I just wish that choice could be purely based on aesthetics and not little niggles with transformation, tabbing (Girder), snapping waist parts (Wrestle) and the like. I am still more likely to pick up Wrestle to transform than Girder but that's not going to be the case for everyone. In a way, thanks to TakaraTomy's decision to go full metal cartoon with Masterpiece, Girder could be one of the real survivors of the official MP roll-out as far as 3P offerings are concerned. He's certainly pretty enough.



All the best
Maz










MMC Reformatted R-18 Anubis

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Mastermind Creations regularly pay homage to prominent comic book characters from the Transformers universe with the continuing excellence of their Reformatted sub-line. With Reformatted R-18 Anubis, they bring Death's Head to the 3rd party scene, and as a transforming figure no less. Anubis uses the same mould as Jaegertron (Lockdown) as well as the upcoming Cyclonus, so there are inevitable compromises. This Marvel-born "Freelance Peacekeeping Agent" seems to be something of an expensive exclusive, but there's no shortage of interest in him, yes?



Number 18 in the Reformatted series, Anubis maintains the very uniform packaging and presentation style MMC have established, except the (quite cool) comic is now attached to the inside of the box's main front flap instead of being untidily squeezed into the contents. Anubis comes with a range of accessories including the gold shield (which can only be worn on his back), four vicious-looking melee weapons including a mace and axe, a chainsaw, two hands and his signature blaster.



I'll give MMC credit for taking what is essentially Cyclonus and making a believable Death's Head out of him, even managing to take the space fighter's wings and arrange them in such a way as to evoke feelings of a caped figure. The spikes on the ankles are more suited to the Lockdown version of the mould, but the yellow chest and belly as well as the colours throughout are quite spot on.

Pic courtesy of TFWiki


His head sculpt is tremendously distinct, faithfully recreated but maybe lacking some metallic finish as would have really suited him, but then that could be said about his finish all over. I'm sure some collectors would have preferred an even more slavish reproduction of the comic book model, but even this took me some time to warm to after initially finding it hideous. I am that rare (and oft-mocked) breed of UK collector who had no exposure to the comics as a kid. Speaking of the head, articulation is a bit odd as when you turn at the neck, it angles the head too, such is the joint the head sits on. The neck section can be rotated so that Anubis can look upwards, and it can be clicked back a notch, higher up his chest to again provide extra expression and variety in posing.



Here we see some of what he can do with the accessories and wings. In the first picture above, the nose halves of the jet are angled downwards so that it appears he has a low-hanging cape, but in the second pic they are folded upwards. The same functionality was available with Jaegertron. In fact you may wish to read my Jaegertron review since I go into the details of my experience with the mould there, and am focusing more on Anubis's unique points in this piece. The first pic shows that his hands can hold the melee weapons but the grip is far from natural or convincing. The blaster is held very well, though. The second pic shows that the hands can be popped off and the melee weapons attached directly to his wrists. Honestly, I'd have preferred it if he could just have held the weapons normally. Also those hands of his would make an amazing base for custom Titans Return Scourge hands!



The chainsaw, which is my favourite accessory here, is also attached directly at the wrist in place of a hand. Anubis has a wide range of motion in the legs and arms - and just like Jaegertron - his shoulders don't stay clipped in, but I continue to have zero issue with this. A bigger concern for me is the lack of much tilt in the ankles. It's also annoying how he cannot point his arms fully straight at the shoulder thanks to the obstruction caused by the backpack. He's highly expressive though, and one of those toys that the more I mess with him, the more I grow fond of him. And remember, this is with zero frame of reference, attachment or context for the character.





About that backpack, one of the main complaints I heard about Anubis was that the melee weapons would not fit into the holes on his backpack as intended. I had this issue myself for the first few weeks of ownership. When I was taking the photographs for this article, I decided to really give it the beans and tried to get them jammed in there. As you can see, I was successful! I don't know if that's to do with repeated attempts, attachment to the wrists creating more malleability or what, but it works now and I am most grateful as he looks great - and accurate - with a backpack full of weaponry.



From a relaxed or defeated walk to a convincing kneel or full on dynamic run, the waist swivel and outward ankle articulation, together with double jointed knees and elbows give Anubis a very respectable range of achievable poses.





The insanely badass looking alternate mode for Anubis is where my love for him started to flourish. What a fantastic series of pointy wings and sleek lines allied to genuine presence. As with its mould-mate Jaegertron, the transformation is refreshingly simple for a 3rd party figure at this size class and price point. The main things to remember are to get all arm parts properly folded at 90 degrees so they tab together all nice and flush, and to repeatedly make sure the thighs have not swivelled outwards during the bending of the knees. Despite this, Anubis cannot have his feet tabbed around the cockpit as intended, not even close. The wings, however, tab better than those on Jaegertron, as does his cockpit (but that's not saying much).





In all honesty, for a transformation so simple, it is kinda unforgivable that there are any tabbing issues at all for a figure like Anubis. My Feralcons were always excellent at tabbing, and once I cracked the method for Commotus/Spartan, that was faultless too, so quite why MMC haven't aced it for this mould, I don't know. 

You can see in the above images that the melee weapons can be attached to where the wrists are in alt mode too. Anubis has no proper undercarriage or landing gear but the upcoming CYclonus version does, so Anubis has to make do with sitting on his thighs and shield.




So in conclusion, I really do enjoy this figure just as I did Jaegertron. The lack of tabbing on the feet bothers me, but the shoulders not having a final click-in position does not affect me at all. Not once have I tried to move the forearms or wrists and had the shoulders get into a mess as a result. I think the ankles are limited, and yet Anubis still strikes some killer poses. I love the accessories, and once they squeezed into the backpack I no longer had a problem with any of them.

Sure, I wish he could hold his shield in some fashion, and sure he could use some proper landing gear/undercarriage assembly, but this is Reformatted doing what it does best: re-imagination of beloved characters from TF lore. What provides collectors with the biggest obstacle, though, is the price tag. Varying from £90 GBP on UK sites to over $150 on US sites, I can understand how even the smallest of flaws can suddenly become a serious stumbling block at that price. It's not much more money to get an uncompromised Carnifex, and that figure is definitely a notch or two above Anubis in terms of overall polish and experience. If, however, you love Death's Head and you like the look of this freelancer from the above photos, I'd recommend you give him a try because there's a lot to enjoy. 





All the best
Maz












Transformers Titans Return - Wave 1 to 3

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In this post you'll find my gallery of every Hasbro Transformers Titans Return retail release from waves 1 through 3, including SDCC exclusives.  I will add TakaraTomy Transformers Legends figures soon, but it's mainly a place for me to keep my full gallery of pictures taken and edited using the vignette effect for an experiment. It ended up being a long experiment! So here they are, starting at wave 1 and with the biggest size class in descending order:


Wave 1 Titan class Fortress Maximus

Wave 1 Leader class Blaster

Wave 1 Leader class Powermaster Optimus Prime

Wave 1 Voyager class Sentinel Prime

Wave 1 Voyager class Galvatron

Wave 1 Deluxe class Hardhead

Wave 1 Deluxe class Blurr

Wave 1 Deluxe class Brainstorm

Wave 1 Deluxe class Scourge

Wave 1 Deluxe class Skullsmasher

Wave 1 Legends class Wheelie

Wave 1 Legends class Stripes

Wave 1 Legends class Rewind

Wave 1 Titan Master Loudmouth

Wave 1 Titan Master Nightbeat

Wave 1 Titan Master Terri-Bull

Wave 1 Titan Master Crashbash

SDCC 2016 Titan class Fortress Maximus
SDCC 2016 Voyager class Sentinel Prime
SDCC 2016 Deluxe class Brainstorm

Wave 2 Leader class Soundwave 

Wave 2 Voyager class Alpha Trion

Wave 2 Voyager class Astrotrain

Wave 2 Deluxe class Chromedome

Wave 2 Deluxe class Highbrow

Wave 2 Deluxe class Wolfwire

Wave 2 Deluxe class Mindwipe

Wave 2 Legends class Ravage

Wave 2 Legends class Laserbeak

Wave 2 Legends class Rumble

Wave 2 Titan Master Brawn

Wave 2 Titan Master Clobber

Wave 2 Titan Master Apeface

Wave 2 Titan Master Skytread

Wave 3 Leader class Sixshot

Wave 3 Voyager class Optimus Prime

Wave 3 Voyager class Megatron

Wave 3 Deluxe class Hot Rod

Wave 3 Deluxe class Breakaway

Wave 3 Deluxe class Twinferno

Wave 3 Deluxe class Triggerhappy

Wave 3 Legends class Bumblebee

Wave 3 Legends class Gnaw

Wave 3 Legends class Kickback

Wave 3 Titan Master Sawback

Wave 3 Titan Master Ptero

Wave 3 Titan Master Overboard

Wave 3 Titan MasterFangry
Soon to add:

- Wave 2 Legends class Rumble


All the best
Maz

Transformers Legends (Headmasters)

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To complement the full Hasbro Transformers Titans Return gallery posted recently, I have done the same for the TakaraTomy Transformers Legends series, or at least the toys that best correspond to the Headmasters-themed Titans Return toys. The only released figure missing from the set is the E-Hobby exclusive Convobat, but it will arrive in due course and it stands apart from these in some respects. This gallery will be updated with alt modes and any new releases as and when I get them, so enjoy!



LG-31 Fortress Maximus

LG-35 Super Ginrai

LG-27 Broadcast

LG-21 Hardhead

LG-32 Chromedome

LG-33 Highbrow

LG-39 Brainstorm

LG-25 Blurr

LG-29 Wheelie and Go-Shooter

LG-28 Rewind and Nightbeat

LG-36 Soundwave

LG-23 Galvatron

LG-22 Skullcruncher

LG-20 Weirdwolf

LG-34 Wipe

LG-26 Scourge

LG-24 Laserwave and Cancer

LG-37 Jaguar and Bullhorn

LG-38 Condor and Apeface


To be added:
- LG-40 Astrotrain
- LG-41 Lio Convoy
- LG-42 Godbomber

Hasbro Transformers Titans Return full gallery

All the best
Maz

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